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Month: February 2017

Basic Ray Tracing and Extensions

As part of the computer graphics course I’m taking, I was tasked with developing a ray tracer to handle hierarchical spheres, cubes, and triangle meshes. For those of you unfamiliar with ray tracing, it is a rendering technique in which

matt-robertson February 24, 2017February 24, 2017 Uncategorised No Comments Read more

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