As part of the computer graphics course I’m taking, I was tasked with developing a ray tracer to handle hierarchical spheres, cubes, and triangle meshes. For those of you unfamiliar with ray tracing, it is a rendering technique in which
Diablo Style Resource Bars in Two Tris or Less
For all the video games I’ve played and all the interesting UIs I’ve seen, I dare say the resource bars used in the Diablo series are my favourite. So what better way to break into blogging than an attempt at