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Basic Ray Tracing and Extensions

As part of the computer graphics course I’m taking, I was tasked with developing a ray tracer to handle hierarchical spheres, cubes, and triangle meshes. For those of you unfamiliar with ray tracing, it is a rendering technique in which

matt-robertson February 24, 2017February 24, 2017 Uncategorised No Comments Read more

Diablo Style Resource Bars in Two Tris or Less

For all the video games I’ve played and all the interesting UIs I’ve seen, I dare say the resource bars used in the Diablo series are my favourite. So what better way to break into blogging than an attempt at

matt-robertson January 11, 2017January 11, 2017 Uncategorised No Comments Read more
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