Pokémon, and Pokémon Crystal specifically holds a special place in my heart, as the game I got a GameBoy Colour for all those years ago. Most recently, it’s the game that convinced me to learn to solder, so I could
Banned Word Tracker’s First Outage in Six Months
Editors Note: This one’s just a quick – and much delayed – little bit of story-time, and a word of warning to remember to pin your dependency versions… and to tag your docker releases. Banned Word Tracker went down last
Round-a-bout Post-mortem
Now that another Ludum Dare come and gone, ratings and all, this seems like as good a time as any to do a quick post-mortem of my team’s game Round-a-Bout. Our team’s third Ludum Dare game, Round-a-Bout is a little
Six Months of Vim
The start of 2020 wasn’t the first time I tried to switching to Vim, but it was the first time it stuck. I should mention that I’m not “good” at Vim: I never use :grep or :!, my .vimrc is
A Post-Jam Writeup About Frogbert
This past weekend I participated in what was not only my first Ludum Dare, but my first game jam ever. By the end of those whirlwind 72 hours working with my artist teammates, I publicly released my first game (outside
Mistakes Part Two
I can’t believe I’m posting about this again. After a few months of activity, I took Vore-Bot offline. Not quite a year ago, I discovered there was an interest in it, and I’ve been maintaining/improving it ever since. This article
Path Tracing and Monte Carlo 101
I’ve wanted to implement some kind of Path Tracer for a while now, but didn’t get around to it until the other day. As per usual, let’s start by showing the finished product, then we’ll get into explaining the general
Gameboys Are Cool, Right?
About a year ago I decided that I wanted to learn to develop for the GameBoy Advance, prompted by reading Kyle Halliday’s first post on the subject. For my project, I decided I wanted to try and build a turn-based
Mistakes Were Made
I think at some point in pretty much every hobby developer’s career, they get a really awful idea that they absolutely have to see through to completion. Mine, or at least my most recent one, is Vore-bot . Off the
Turns Out, Faces are Hard
Throughout my previous work in graphics, I haven’t really done too much related to animation: sliding spheres/models around sure, but not animating a single rig. To amend that I decided I wanted to implement some kind of key frame-based tech