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Month: May 2018

Path Tracing and Monte Carlo 101

I’ve wanted to implement some kind of Path Tracer for a while now, but didn’t get around to it until the other day. As per usual, let’s start by showing the finished product, then we’ll get into explaining the general

matt-robertson May 30, 2018May 29, 2018 Uncategorised No Comments Read more

Gameboys Are Cool, Right?

About a year ago I decided that I wanted to learn to develop for the GameBoy Advance, prompted by reading Kyle Halliday’s first post on the subject. For my project, I decided I wanted to try and build a turn-based

matt-robertson May 23, 2018May 22, 2018 Uncategorised No Comments Read more

Mistakes Were Made

I think at some point in pretty much every hobby developer’s career, they get a really awful idea that they absolutely have to see through to completion. Mine, or at least my most recent one, is Vore-bot . Off the

matt-robertson May 2, 2018February 7, 2019 Uncategorised No Comments Read more

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