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Author: matt-robertson

Recovering a Corrupted Pokémon Crystal Nuzlocke

Pokémon, and Pokémon Crystal specifically holds a special place in my heart, as the game I got a GameBoy Colour for all those years ago. Most recently, it’s the game that convinced me to learn to solder, so I could

matt-robertson April 20, 2021April 19, 2021 Uncategorised No Comments Read more

Banned Word Tracker’s First Outage in Six Months

Editors Note: This one’s just a quick – and much delayed – little bit of story-time, and a word of warning to remember to pin your dependency versions… and to tag your docker releases. Banned Word Tracker went down last

matt-robertson November 11, 2020November 10, 2020 Uncategorised No Comments Read more

Round-a-bout Post-mortem

Now that another Ludum Dare come and gone, ratings and all, this seems like as good a time as any to do a quick post-mortem of my team’s game Round-a-Bout. Our team’s third Ludum Dare game, Round-a-Bout is a little

matt-robertson November 6, 2020November 10, 2020 Uncategorised No Comments Read more

Six Months of Vim

The start of 2020 wasn’t the first time I tried to switching to Vim, but it was the first time it stuck. I should mention that I’m not “good” at Vim: I never use :grep or :!, my .vimrc is

matt-robertson July 9, 2020July 8, 2020 Uncategorised No Comments Read more

A Post-Jam Writeup About Frogbert

This past weekend I participated in what was not only my first Ludum Dare, but my first game jam ever. By the end of those whirlwind 72 hours working with my artist teammates, I publicly released my first game (outside

matt-robertson October 8, 2019October 19, 2020 Uncategorised No Comments Read more

Mistakes Part Two

I can’t believe I’m posting about this again. After a few months of activity, I took Vore-Bot offline. Not quite a year ago, I discovered there was an interest in it, and I’ve been maintaining/improving it ever since. This article

matt-robertson February 8, 2019February 7, 2019 Uncategorised No Comments Read more

Path Tracing and Monte Carlo 101

I’ve wanted to implement some kind of Path Tracer for a while now, but didn’t get around to it until the other day. As per usual, let’s start by showing the finished product, then we’ll get into explaining the general

matt-robertson May 30, 2018May 29, 2018 Uncategorised No Comments Read more

Gameboys Are Cool, Right?

About a year ago I decided that I wanted to learn to develop for the GameBoy Advance, prompted by reading Kyle Halliday’s first post on the subject. For my project, I decided I wanted to try and build a turn-based

matt-robertson May 23, 2018May 22, 2018 Uncategorised No Comments Read more

Mistakes Were Made

I think at some point in pretty much every hobby developer’s career, they get a really awful idea that they absolutely have to see through to completion. Mine, or at least my most recent one, is Vore-bot . Off the

matt-robertson May 2, 2018February 7, 2019 Uncategorised No Comments Read more

Turns Out, Faces are Hard

Throughout my previous work in graphics, I haven’t really done too much related to animation: sliding spheres/models around sure, but not animating a single rig. To amend that I decided I wanted to implement some kind of key frame-based tech

matt-robertson April 26, 2018April 8, 2021 Uncategorised No Comments Read more
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